R.E.P.O.
Physics-based loot recovery in co-operative horror.
Physics-based loot recovery in co-operative horror.
Asymmetrical horror and role-specific perk builds.
Co-operative horror with trials and changing programmes.
Puzzles and escape sequences for two characters.
Co-operative ghost hunting with equipment and evidence gathering.
Co-operative horror with cameras, recordings and a shared return.
Co-operative expeditions under a scrap quota.
Psychological single-player horror in a Japanese setting.
Reviving a player during a round requires their head and a successful extraction point. They can return with just one health point.
Abandon, Surrender and End Trial have different requirements. Human players, bots and the Dying State determine which applies.